It's not entirely wrong, but it has obscured decades of hobby development that was once at the forefront - not just the stories of BBC Micro solo-development stars, but similar ones of hobby development from around the world. With online distribution further helping games like Bastion, Journey and World Of Goo to flourish, the definition of the indie game became: a title with big ambitions and creativity grown from small budgets and teams. While it would be unfair to ignore the hobbyists programming experiences in BASIC on their ZX Spectrum or similar, it’s commonly accepted that indie gaming as we recognise it today has its roots in the early days of the internet and the Y2K boom, when Flash, Gamemaker Studio and similar tools allowed things like Cave Story and N to grow. Wii Nintendo is trying to bring back gameplay that was able to provide some of the best experiences for many generations of gamers before.To track the public understanding of modern-day indie gaming is to look at the small-scale independent development scene through an Anglo-centric lens.
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